For the Fallen…

Posted in Uncategorized on November 11, 2011 by bruglir

The following by Laurence Binyon is an exerp from his tribute to the soldiers who fought valiently during World War I. however over the last century it has come to encompass all those who’ve dedicated, and even given their lives to uphold the freedom we all take for granted. and so i recite to you, as i have ever since my grandmother tought me, and all through the years during parades as a Cadet, and as a Royal Marine, and now finally as just a guy enjoying his freedom with his family, and hope that we all remember.

“They went with songs to the battle, they were young.
 Straight of limb, true of eyes, steady and aglow.
 They were staunch to the end against odds uncounted,
 They fell with their faces to the foe.

 They shall grow not old, as we that are left grow old:
 Age shall not weary them, nor the years condemn.
 At the going down of the sun and in the morning,
 We will remember them.”

Lest we forget…

On to new horizons!

Posted in Star Wars: The Old Republic on October 23, 2011 by bruglir

Hi guys, long time no update!

I must apologise for that, the last well… year has been very busy for me. lots of ups and downs in personal, professional, and recreational time. and i thank everybody who’s had the patience to come and visit every day looking to see if i’ve posted anything new (really guys, thank you!).

So what’s this post about? well, i’m moving on from WAR. possibly probably not permanently, i still have a lot of affection for the game and certainly still enjoyed playing it up until the day my subscription ran out. but i did have reasons for stopping my subscription, detailed here and for the time being i’m happy with my decision.

so what about this blog, where does it go from here? well i’m going to be playing SWTOR at launch, i’ve got a guild built of friends i made in WAR on both order and destruction, players i’ve played against, and along side for up to 3 years, and we’re very much looking forward to cleaving a name for ourselves on whatever server we land on! so if you want to join us in SWTOR there’s currently an “open policy” for all WAR players who’re looking for good, solid pvp, and a strong pvp based guild to play with, up until 20th december you’re free to join us no questions asked (as long as you follow our guild rules, which i’ll post below). here’s a link to our SWTOR guild site.

I’ll be very interested in figuring out the combat mechanics of SWTOR as well, so expect to see some posts on that at some point. but largely this blog will likely turn into either a comparrison (what’s different between SWTOR and WAR), and possibly even a dual blog if i decide to uptake WAR again. thanks for reading, and hope to see you all in a game soon.

the SWTOR guild rules are:

THE ONE RULE

  • Nobody is bigger than the guild. the welfare of the guild comes first, always. if a new recruit, core member, officer, or even a leader is found to act contrary to this, swift justice shall befall them.

Recruitment:

  • Our friends from WAR will have up until the 20th december to be elegable for open invitation, once this date has passed they will be subject to the same recruitment rules as everyone else.
  • Recruits must be recommended by a current guild member.
  • Recruits will be subject to review after two weeks, after which a guild officer will either accept them into the guild, deny them access, or grant them an additional two weeks probation.
  • The guild language is english, ventrilo, guild, party and alliance discussions must be held in english (spoken and written), private discussions may take place in any language.
  • Recruits must have a microphone and be willing to use it.
  • Female recruits must sound hot, if they sound like a 20 stone angry ginger then they can gtfo. (note, they can actually BE an angry 20 stone ginger, as long as they don’t sound like one.)

Conduct within the guild:

  • Where possible, always join a guild group. if you’re logging on for 5 minutes or 5 hours, you join a group and play as a team.
  • All guild groups should be set to “guild open”, to allow players to drop in and out as they log in and out of the game.
  • Guild arranged PvE raids take priority over everything.
  • PvP takes priority over everything else. example: a player wants a group to go PvPing, there are 6 other people online, 4 have a guild arranged a PvE raid, 2 want to start aranging one. the 4 can do their PvE run, the 2 have to join the guy wanting to go PvPing.
  • Win with humility.
  • Lose gracefully.
  • Kick ass all day every day.
  • Be respectful of allies and enemies, but also be able to take a joke as well as you can give them.
  • Players will spec the way they are dictated to by the guild leaders/officers during PvP and PvE events.
  • Players may spec how they choose during their personal time.
  • Players will act respectfully to both allies and enemies on all third party websites (ie: public forums etc.), any disputes raised about Vulgar Display of Power on third party websites will be dealt with and mediated by guild leaders or officers, and any members found to start conflicts publicly will be disciplined harshly.
  • Players are free to play with members outside of the guild, except in the event that there is a free spot in a guild group in which case they will always join the guild group.

Loot rules:

  • Main tank takes priority always.
  • After the main tank, people should only roll for things they NEED, if they only WANT it then they should pass it to another member who NEEDS it.
  • No arguments. if you have a grievence regarding loot, petition a guild leader/officer privately, do not cause public drama over it.

 

 

 

more free to play stuff…

Posted in Warhammer Online - General on August 23, 2011 by bruglir

So, following on from the last time I made a post about the game going free to play, and what it would require. And then reading feedback I received on those suggestions, I’ve come to two conclusions…
Firstly – it would be an almost monumental task to overhaul the sections of the game required to make it work.
Secondly – I doubt the game will ever go free to play. Or even a hybrid system.
Now, a lot of this is just copy/pasted from my previous endeavor, however there are some parts that have been altered to accommodate hybrid mechanics of a cash shop/subscription hybrid.
I’ll focus on restrictions first, and then additional content/content changes later.

rvr specific restrictions

  • keep the existing restriction of only being able to reach renown rank 80 without purchasing the rvr packs.
  • allow all players to access all four tiers, and all the rvr lakes within them.
  • restrict the use of skaven monster play, to players who’ve purchased the rvr packs.
  • pve specific restrictions
  • do not restrict public quests, allow players to experience all non-instanced content within the free to play subscription.
  • Low level city instances (Altdorf Sewers/Sacellum Dungeons) are unrestricted, and do not need to be purchased from the cash store.
  • The Hunters Vale instance is unrestricted, and now open to any rank, see “PVE changes” for details on how this works.  The dungeon does not need to be purchased from the cash store.
  • Players may purchase account wide instance unlocks from the cash store, or have permanent access if they are a subscriber. They cost £5 per pack, and come in the following packs:

1. Big trouble in our little city – Bloodwraught Enclave/Bilerot Burrow, Warpblade tunnels/Sigmars Crypts.
2. The tears of Isha – Lost Vale
3. Their city will burn – Temple of Sigmar, Bright Wizard College, The Monolith, The Sacellum
4. Kill the King – The Eternal Citadel, Altdorf Palace
5. The Eternal Sands – The land of the dead. This costs £10 to unlock, but you may now enter at any time. Subscribers have full access also. Access includes all four tombs, and the tomb of the vulture lord instance.
6. Bloodied steps – Bastion stairs instance has been reworked and now costs £10 to unlock, subscribers have full access.

These instances have been re-tooled and tuned, and appropriate for the gear they drop. Please see the “PVE changes” section for more information.

Player specific restrictions

  • players are limited to 4 character slots per server if the account is made AFTER war goes free to play. any players who were previous subscribers may keep all the characters they have made, but upon deleting a character, that slot becomes closed. if they delete all their characters for example, they will then be limited to 4.
  • players can purchase unlimited character slots, at the cost of £2.50 per slot.
  • players are restricted to a single inventory, currency, and crafting bag upon creating a new character. any old characters who already have full bag sets will retain those bags.
  • players may pay £1 for an additional inventory bag, up to a total of 5.
  • players may pay £1 for an additional crafting bag, up to a total of 5.
  • additional inventory/crafting bag purchases are on a per-character basis, they are not account wide.
  • new characters will be restricted to 5 bank rows, any existing characters may keep all the rows they have currently unlocked.
  • players may pay £0.50 for an additional bank row, up to a total of 80.
  • additional bank rows are on a per-character basis, they are not account wide.
  • all players (old and new) will now have to pay £2.50 to unlock the alternate appearance function on their character. this is on a per-character basis, it is not account wide.

new features/changes

  • unless stated otherwise, the following are on a per-character basis, and are not account wide.
  • along with the restrictions above, there are new features available for players to take advantage of!
  • players will now be able to visit a special armour painter. these armour painters can be found at any chapter camp, and in the inevitable city and altdorf.
  • the armour painters will charge you £1 to change the colour of your armour, and gives you access to the FULL range of citadel paint colours. you may still use gold to dye your armour at the regular merchants, but they retain their limited colour pallettes.
  • players will be able to purchase new mounts, for the small sum of £1.50 per mount! these mounts are permanent additions to your character and do not decay over time. they have no level restriction, however their speed is restricted to +25% in tier 1, +40% in tier 2, +50% in tier 3, and +60% in tier 4.
  • empire characters will now be able to purchase pegasus, unicorns and griffons.
  • high elf characters will now be able to purchase pegasus, unicorns and drakelings (young dragons).
  • dwarf players will now be able to purchase shield bearers, and beer powered tanks.
  • chaos players will now be able to purchase juggernaughts of khorne (chosen/marauder), screamers of tzeench (magus), and beasts of slaanesh (zealot).
  • dark elf players will now be able to purchase dark pegasus, manticores, and drakelings (young dragons).
  • greenskin players will now be able to purchase ridden squigs (squig herder/shaman), snotling bearers (goblins can be carried by snotlings… copying dwarven shield bearers), and wyrmlings (young wyverns for black orcs/choppas).

PVE changes

  • All pve instances have had the following buff applied – “Under Pressure: Your experience gain has been reduced to 25%”.
  • A token system has been added to all PVE instances. The tokens are specific to those instances, but CAN be traded to any player who has purchased the instance unlock from the cash store, or is a subscriber.
  • Some of the armour sets obtained from PVE instances have had their rank requirements adjusted.
  • Bloodlord – see new Bastion Stairs for details.
  • Sentinel – rank 28
  • Dark Promise – rank 32
  • Tyrant – rank 37
  • Glyph + Cloak set from tomb of the vulture lord – rank 39

Instance specific changes

  • Warpblade tunnels/Sigmars Crypts:
  • The requirement to enter the instances is now rank 25.
  • The encounter still requires lesser wards.
  • Basic mobs are now rank 25-28 champions.
  • Hero mobs are now rank 26-29 heroes.
  • Mobs will drop loot in the same way they currently do.
  • Upon completing the Warpblade Tunnels, you will gain a rusted sigmarite coin.
  • Upon completing the left and right wings of Sigmars Crypts, you will gain a tarnished sigmarite coin.
  • Upon completing the middle wing of Sigmars Crypts, you will gain a preserved sigmarite coin.
  • You may now purchase sentinel boots and gloves for 3 rusted sigmarite coins each.
  • You may now purchase sentinel belt and shoulders for 3 tarnished sigmarite coins each.
  • You may now purchase sentinel helmet and chest for 3 preserved sigmarite coins each.
  • The lockout timer has been reduced to 6 hours.

Bloodwraught Enclave/Bilerot Burrow:

  • The requirement to enter the instances is now rank 25.
  • The encounter still requires lesser wards.
  • Basic mobs are now rank 25-28 champions.
  • Hero mobs are now rank 26-29 heroes.
  • Mobs will drop loot in the same way they currently do.
  • Upon completing the Bloodwraught Enclave, you will gain a bloodied head.
  • Upon completing the left and right wings of Bilerot Burrow, you will gain a rotting skull.
  • Upon completing the middle wing of Bilerot Burrow, you will gain a pestulent bauble.
  • You may now purchase sentinel boots and gloves for 3 rusted bloodied heads each.
  • You may now purchase sentinel belt and shoulders for 3 tarnished rotting skulls each.
  • You may now purchase sentinel helmet and chest for 3 preserved pestulent baubles each.
  • The lockout timer has been reduced to 6 hours.

Lost Vale:

  • The requirement to enter the instances is now rank 28.
  • The encounter still requires greater wards.
  • Basic mobs are now rank 28-31 champions.
  • Hero mobs are now rank 29-32 heroes.
  • Mobs will drop loot in the same way they currently do.
  • Upon completing the left wing, you will gain an unhatched spiders egg.
  • Upon completing the right wing, you will gain a seed of the worldbearer.
  • Upon completing the middle wing , you will gain a vial of ishas tears.
  • You may now purchase sentinel boots and gloves for 3 unhatched spiders eggs each.
  • You may now purchase sentinel belt and shoulders for 3 seeds of the worldbearer each.
  • You may now purchase sentinel helmet and chest for 3 vials of ishas tears each.
  • The lockout timer has been reduced to 18 hours.

Tomb of the Vulture Lord:

  • The requirement to enter the instances is now rank 32.
  • The encounter still requires greater wards.
  • Basic mobs are now rank 32-35 champions.
  • Hero mobs are now rank 33-39 heroes.
  • The enrage timers have been adjusted from 8 to 10 minutes, and the HP adjusted for some heroes and mobs to reflect the lower rank of players entering the instance.
  • Mobs will drop loot in the same way they currently do.
  • Gold bags obtained for killing the Vulture Lord now contain two golden funerary masks.
  • Tyrant gloves and belt may now be purchased for 3 golden funerary masks each, but have had the 200 scarab cost removed.
  • Tyrant boots and shoulders may now be purchased for 3 golden funerary masks each.
  • Tyrant helmet and chest may now be purchased for 3 golden funerary masks each.
  • Each glyph and the cloak may be purchased for 2 funerary masks each.
  • The lockout timer has been reduced to 18 hours.

Temple of Sigmar/Bright wizard college:

  • The requirement to enter the instances is rank 40.
  • The encounter still requires superior wards.
  • The encounter is now a 12 man instance, and the mobs have had their stats adjusted to reflect this.
  • The encounters no longer drop warlord gear, but instead a new vanity set has been introduced.
  • Defeating the temple of sigmar awards you with a sigmarite scalp.
  • Defeating the bright wizard college awards you with a burning scalp.
  • Boots, gloves, and belt may be purchased for 3 sigmarite scalps each.
  • Helmet, shoulders, and chest may be purchased for 3 burning scalps each.
  • The sigmarite cloak may be purchased for 3 sigmarite scalps.
  • The burning cloak may be purchased for 3 burning scalps.
  • The instance has an 18 hour lockout.

The Sacellum/Monolith:

  • The requirement to enter the instances is rank 40.
  • The encounter still requires superior wards.
  • The encounter is now a 12 man instance, and the mobs have had their stats adjusted to reflect this.
  • The encounters no longer drop warlord gear, but instead a new vanity set has been introduced.
  • Defeating the Monolith awards you with a shifting mirror.
  • Defeating the Sacellum awards you with a heart of a champion.
  • Boots, gloves, and belt may be purchased for 3 shifting mirrors each.
  • Helmet, shoulders, and chest may be purchased for 3 champion hearts each.
  • The mirage cloak may be purchased for 3 shifting mirrors.
  • The champion cloak may be purchased for 3 champion hearts.
  • The instance has an 18 hour lockout.

The Eternal Citadel:

  • The requirement to enter the instance is rank 40.
  • The encounter still requires Excelsior wards.
  • The encounter is now a 12 man instance and the mobs have had their stats adjusted to reflect this.
  • To gain access to the instance, speak to Karl Franz in the Altdorf Palace who will port you to the start of the encounter.
  • The encounter will no longer drop sovereign gear upon it’s completion, but instead a new vanity set has been introduced.
  • The sub-bosses will still drop loot based on the old loot table.
  • Upon completing the instance, you will be awarded one Head of the Defiler.
  • You may purchase any part of the vanity set for 3 defiler heads each.
  • The vanity set consists of a helmet, shoulders, chest, gloves, boots, belt, cloak, mainhand, and offhand weapons.
  • The instance has a 24 hour lockout.

The Altdorf Palace:

  • The requirement to enter the instance is rank 40.
  • The encounter still requires Excelsior wards.
  • The encounter is now a 12 man instance and the mobs have had their stats adjusted to reflect this.
  • To gain access to the instance, speak to Tchar’zanek in the Eternal Citadel who will port you to the start of the encounter.
  • The encounter will no longer drop sovereign gear upon it’s completion, but instead a new vanity set has been introduced.
  • The sub-bosses will still drop loot based on the old loot table.
  • Upon completing the instance, you will be awarded one Head of the King.
  • You may purchase any part of the vanity set for 3 Heads of the King each.
  • The vanity set consists of a helmet, shoulders, chest, gloves, boots, belt, cloak, mainhand, and offhand weapons.
  • The instance has a 24 hour lockout.

The hunters vale:

  • The encounter will now scale based on the rank of the highest participant.
  • If the highest rank player is between ranks 1 – 15, the instance will be considdered tier 1.
  • If the highest rank player is between ranks 16 – 25, the instance will be considdered tier 2.
  • If the highest rank player is between ranks 26 – 39, the instance will be considdered tier 3.
  • If the highest rank player is rank 40, the instance will be considdered tier 4.

Bastion Stairs:

  • Bastion stairs is now a pvpve encounter.
  • The instance is now a 6v6 encounter and must be queued for.
  • The encounter can only be queued for by a group.
  • The objective of bastion stairs is for the Order side to prevent the bloodthirster reaching full strength, and for destruction to aid it in reaching full strength.
  • The bloothirster has 5% health at the start of the instance.
  • There are four stairs.
  • Both realms start at the bottom stair, when one realm is defeated they move to the next stair. Each stair will either grant the bloodthirster +20% health on a destruction win, or 0% health on an order win.
  • after finishing the fourth stair, both realms will enter the arena with the bloodthirster. By defeating the enemy realm here, destruction may heal the bloodthirster to full health and therefor win the encounter, or order may deal damage to the bloodthirster and therefor win the match.
  • There is a terror aura in effect.
  • The terror aura has been modified to cause ressurections to take 10 seconds instead of 3 to cast for this encounter.
  • Bloodlord gear now has a unique appearance, and is a full set comprising of helmet, shoulders, chest, cloak, belt, gloves, boots, mainhand, and offhand weapons.
  • Bloodlord gear has no stats.
  • Your group will be awarded a mark of khorne for each stage of the encounter that they won.
  • Each piece of bloodlord gear now costs 50 khornate marks.
  • There is no lockout on queueing for this instance.
  • The Bastion Stairs instance now has a leaderboard attached, which can be viewed on the Warhammer.com website. It will show you the players who have done:

1. The most damage.
2. The most healing.
3. The most deathblows.
4. The most damage mitigated. (see who’s the best tank!)
5. the most deaths.
6. The most renown earned.

  • Characters who are number 1 on any of those lists will have a golden halo surrounding them in game.
  • Characters who are number 2 on any of those lists will have a silver halo surrounding them in game.

Well that’s about enough of my brain farting for one day… see you later.

Wrath of Heroes?

Posted in Warhammer Online - General on August 16, 2011 by bruglir

wow… what an announcement. and where to begin?

first of all, i’m not one of the bloggers who was invited to take part in the mythic Q+A a few months back, i knew nothing of this, and neither did any of the other bloggers/core testers who weren’t invited.
it seems mythic did a fantastic job of keeping mouths closed about this.

but where do i stand on it? a quick cursory glance to the forums shows a lot of bitterness and spite coming from some players. somewhat understandably, they feel (initially at least) betrayed by mythic… we were told there would be an anouncement about WAR in august, and to a lot of us, wrath of heroes looks like a new game, of course it does. it’s not WAR, and never will be. so where is our WAR news, please?

thing is, this DOES have the potential to be a good thing for WAR. unlimited 6v6v6 play? fantastic, i can see a lot of players dropping in and out of it. if that sparks renewed interest in WAR, then that’s awesome.
it does pose a problem though… a lof of the WAR players i play with currently, are scenario fanatics… so an excuse to leave WAR behind in favour of what is effectively non-stop scenarios with a self balancing mechanic is pretty win.
it also has the leaderboard and three way combat that WAR players have wanted since the game launched 3 years ago.

i’m interested in seeing how they combine WAR with WOH. i’m interested in seeing what benefits WAR subscribers will get within WOH (see bootaes blog for my source on that), and i’m also interested to see how this affects WAR in general.

i think this will go one of two ways:
1. mythic has just killed WAR.
2. mythic has just given WAR the lifeline it needed.

the free to play WAR issue, and me…

Posted in Warhammer Online - General on August 12, 2011 by bruglir

so i’ve been having a thought about the whole free to play argument going on with WAR. it’s been going on for a while, and i can see arguments both for, and against it.

the biggest argument against it, is that it’s a pvp focused game, and that it would be very difficult to stop it becoming “pay to win”. so i thought for a while, of all the different ways to make a free to play business model successful for WAR. and sure some of these might not work, it’s just one guy brainstorming, after all.

content restrictions:
being a pvp game, you can’t really restrict any of the pvp content in a free to play model, that’s just silly. and to that same end, you can’t restrict or penalise “free” players with regards to the gear they can obtain or how fast they gain exp/renown. anything in that regard would come down to the “pay to win” argument.

rvr specific restrictions:

  • keep the existing restriction of only being able to reach renown rank 80 without purchasing the rvr packs.
  • allow all players to access all four tiers, and all the rvr lakes within them.
  • restrict the use of skaven monster play, to players who’ve purchased the rvr packs.

pve specific restrictions:

  • do not restrict public quests, allow players to experience all non-instanced content within the free to play subscription.
  • remove lockout timers from all pve instances.
  • add a £1 entree fee for players entering a pve instance. this fee will cover their entry into the instance for 6 hours, or until all bosses have been defeated, at which point they will need to pay another £1 to enter the instance, all bosses will be reset and the instance restarted. – this will enable players to “farm” pve loot to their hearts content, and provide a potentially lucrative income for mythic/ea.
  • an alternative to the above, would be to remove lockout timers from pve instances, and charge players a one off fee of £10 per instance, to unlock access to that instance on a per-character basis. allowing players to decide whether they wish to run an instance, how often they want to run it, and whether they feel it’s worth paying for the content.

player specific restrictions:

  • players are limited to 4 character slots per server if the account is made AFTER war goes free to play. any players who were previous subscribers may keep all the characters they have made, but upon deleting a character, that slot becomes closed. if they delete all their characters for example, they will then be limited to 4.
  • players can purchase unlimited character slots, at the cost of £5 per slot.
  • players are restricted to a single inventory, currency, and crafting bag upon creating a new character. any old characters who already have full bag sets will retain those bags.
  • players may pay £1 for an additional inventory bag, up to a total of 5.
  • players may pay £1 for an additional crafting bag, up to a total of 5.
  • additional inventory/crafting bag purchases are on a per-character basis, they are not account wide.
  • new characters will be restricted to 5 bank rows, any existing characters may keep all the rows they have currently unlocked.
  • players may pay £1 for an additional bank row, up to a total of 80.
  • additional bank rows are on a per-character basis, they are not account wide.
  • all players (old and new) will now have to pay £2.50 to unlock the alternate appearance function on their character. this is on a per-character basis, it is not account wide.

new features:

unless stated otherwise, the following are on a per-character basis, and are not account wide.

  • along with the restrictions above, there are new features available for players to take advantage of!
  • players will now be able to visit a special armour painter. these armour painters can be found at any chapter camp, and in the inevitable city and altdorf.
  • the armour painters will charge you £2.50 to change the colour of your armour, and gives you access to the FULL range of citadel paint colours. you may still use gold to dye your armour at the regular merchants, but they retain their limited colour pallettes.
  • players will be able to purchase new mounts, for the small sum of £1.50 per mount! these mounts are permanent additions to your character and do not decay over time. they have no level restriction, however their speed is restricted to +25% in tier 1, +40% in tier 2, +50% in tier 3, and +60% in tier 4.
  • empire characters will now be able to purchase pegasus, unicorns and griffons.
  • high elf characters will now be able to purchase pegasus, unicorns and drakelings (young dragons).
  • dwarf players will now be able to purchase shield bearers, and beer powered tanks.
  • chaos players will now be able to purchase juggernaughts of khorne (chosen/marauder), screamers of tzeench (magus), and beasts of slaanesh (zealot).
  • dark elf players will now be able to purchase dark pegasus, manticores, and drakelings (young dragons).
  • greenskin players will now be able to purchase ridden squigs (squig herder/shaman), snotling bearers (goblins can be carried by snotlings… copying dwarven shield bearers), and wyrmlings (young wyverns for black orcs/choppas).

so there you have it. my own take on how WAR could potentially go free to play. hope you enjoyed reading, and while i’ve no doubt that WAR will probably never go free to play, especially as it would then become a potential conflict of interests with SWTOR, we can all hope.

long time no post!

Posted in Warhammer Online - General on July 27, 2011 by bruglir

long time no post…

and yes i’m sorry about that! but as happens from time to time, real life got in the way, i stopped playing as often and had other things to worry about.

being freelance has its drawbacks sometimes, i’m focusing super hard on getting a solid portfolio together, but when the majority of your past work is locked under NDA you have to spend your free time doing extra “work” to fill the void… so it’s been tough, and that meant less game time! my girlfriend became pregnant (the high!), and suffered a miscarriage (the epic epic low…), and we’ve been working through that together and are finally at a point where we are starting to feel “normal” again.

so where to begin eh?
i’ll try to keep this fairly concise, but please be aware it’s sort of a ramble too. let’s just say, that i’ve come to a point in my WAR career where i really couldn’t care less about too many things anymore… yes i’m still a core tester, for what it’s worth. and sure i still enjoy theorycrafting, proving people wrong, and being a troll from time to time.

but what about the game itself?
well firstly, let me say that over the past months, the game has come a long way. the gear gap has diminished dramatically, and while a full party of warpforged will stomp a full party of sovereign… that’s no different to the way it used to be when a full party of sovereign would stomp a full party of warlord. there is still a small gear gap though, and i don’t think that’s going to go away anytime soon, but the game is far from unenjoyable because of it.

tiers one and two have become insanely fun of late. i had mixed feelings about the restructuring of renown gear, but actually it’s really not so bad. for the most part it’s very balanced and because the gear is so freely easy to obtain you will find the experience highly enjoyable.

but tier 3 is a nightmare.
i don’t think i can stress that enough. this is partly down to bad development, and partly down to shitty player mentality. by allowing players to gain renown ranks double their career ranks, and with the current level of exp gain per player kill/scenario win, players are finding themselves “encouraged” to avoid fighting in tier three…
this is a bad thing.
the reason for this though, is the entirely unfounded belief that anyone entering tier 4 at a rank lower than 70 to 80, is going to get stomped over and over and will never have any fun at all. that’s complete and utter horse crap. i recently rerolled a white lion (prettiest WL in all of EU i should add), and started roaming T4 as early as career rank 32, but why? oh that’s right, because i enjoy actually fighting players. when i hit rank 40, i was only renown rank 52. i decided i’d rather grind rats and hit 40 ASAP, than do an endless merry go round of empty keeps in T3 to get my renown up.

and i didn’t regret it.

hitting tier 4 as a “lowbie” white lion was invigorating and fun. it inspired me to play to the best of my ability, and when that wasn’t enough, that was fine. i was actually pretty happy in the knowledge that most of my deaths were at the hands of players i knew to be great from playing with them as a destro player.

and what about rerolling order, why did i do it?

well… when 1.4.0 hit, i started out the new grind to 100. but, i dunno if i can explain it properly. but i didn’t see 100 as being an achievement. i didn’t see it as a goal to hit. moving the goalposts and making the “top rank” higher than before seemed a little cheesy to me… i’d already been “top rank”, i’d already been the highest RR you could achieve, and for longer than most people in the game. i didn’t even roll any alts until months after hitting 80 because i never wanted to. i was happy knowing order players hated fighting me, and destro players envied and sometimes disliked me for my playstyle and manerisms. Bruglir had, it seems, become some sort of renowned name… players from different servers had heard the name. so why did i leave it behind?
i didn’t.
i still play my disciple, and still enjoy playing it. but i needed to feel a rekindling of excitement in the game. i needed to do something i felt like i hadn’t done before… and for a long time i’d wondered (mostly because people had suggested) what it would be like playing a “proper” mdps career, would it be any better? would i melt people faster? would it be easier/more difficult? so i set off to find out. and i have to say that while the pet is a complete pain in the arse and that there are some obvious shortfalls. playing WL for a while has really renewed the game for me. i DO melt people harder and faster than i ever did on my dok, and the playstyle is completely different.

oh and when i do come up against melee doks, it hurts… i know the tricks to beat them, but they don’t always, or even often work, and the good doks just tear me apart. but that’s fine, i can live with that!

so i guess if i were to shorten all of the above, i would probably say this:

  • don’t be so extreme, it’s just a game, enjoy it for what it is. sure there’s not much in the way of “new content”, but just by rolling to the opposite realm (on the same server) i was able to enjoy a completely new experience, and have some fun and healthy competition against my destro friends.
  • go out and actually fight other players! sure you might not hit rr80 by the time you hit rank 40, but (and i mean this very sincerely) if you get from rank 22-40 without having many decent fights, THAT is the reason you will lose in tier 4. not the gear gap, not the renown, but purely lack of practice and knowledge of your career.
  • yes i still feel that particular changes need to happen with the game. firstly resistance/armour values need to be reversed so that high armour has low resistance and vice versa, and also that CC/debuffs need to be revised among all careers to allow those with lower damage to have more value through utility, and those with better damage to have lower value through utility.
  • come talk to me. if you play on norn, my destro toons are Bruglir, Lhunara, and Rhunon. and my order toons are ipouncetheface, itburnstheface, ipoundtheface. if you want to discuss game mechanics, how many times i’ve killed you/you’ve killed me, or just say hello. then do it. i’m not the eliteist prick i used to be, and i feel like a better player for it.

oh, and for those that enjoyed my last post featuring some fan art i did of  Darth Revan, from KOTOR. thank you for your feedback, here is another image that might help you see the materials and construction:

finished fan art!

Posted in Other stuff. on March 7, 2011 by bruglir

i got round to finishing my Darth Revan fan art, he’s a character from Star Wars: Knights of the Old Republic (not the mmo). if you haven’t played it, you’re missing out!

The model was created using Zbrush (high poly sculpt), 3d Studio Max (low poly model + final render using the 3ps shader), and photoshop for the texture work.

construction shots:

high poly mesh

low poly + wireframes, untextured


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