AOE or Single Target heals, which is better?
There’s a lot of discussion going on at the moment as to the viability of certain classes after the changes in 1.3.6. The biggest issue seems to be that non-disciple/warrior priest healers are being “shafted”. Having the worst armour values in the game, and the longest cast times on their heals, with no actual benefit over Disciple/Warrior priests.
It’s a very real concern, so i’ve mthade a short video discussing it. now this video assumes the role of a “fair test”. with both classes wearing the same armour, with the same talismans, the same points spent in their healing tree and renown bonuses. what it demonstrates is that over the same period of time, a warrior priest will be able to heal his entire group for far more than an archmage will be able to heal just ONE person.
this is the information you can gather from the video, in a nutshell it assumes:
- both characters are in 7 sov + 4 lotd glyphs
- neither are interrupted
- all have willpower talismans in every slot, except heal crit in shoulders, heal power in gloves.
- all heals are critical
in ten seconds the archmage gets.
- 4 heals
- 2.8k each (crit)
- one target
- 11.2k heals to one target
in ten seconds the warrior priest gets
- 6.7 heals (rounding to 7… closest number)
- 2.5k each (crit)
- 6 targets
- 17.5k heals to all 6 targets
Oh, and well done to my 6 year old daughter for her conclusion to these findings.