Eternal Citadel… a 6v6 scenario
Last night (actually… 1am for me) the CT’s, Dev’s and anyone who happened to be on the PTS at the time, started testing out the new 6v6 scenario: Eternal Citadel.
I have to say it was a lot of fun, and a huge improvement over the Ironclad for a number of reasons.
- While you can still technically be spawncamped, it’s a lot more difficult due to randomised spawn locations.
- You can’t hide in your spawn point.
- You can’t heal through walls. In comparrison to the ironclad, at least.
Currently it’s in the testing stage, so considder this video a preview for those who weren’t around to test it. overall it feels solid, it’s got a fairly decent playing area and for the most part it’s just an all out slug-fest. I won’t go into detail about the scenario mechanics at the moment in case they change it. But i would say that of all the careers to suffer in this scenario, i think ranged-dps will have the most difficulty. There’s just very little room for kiting, it’s very “in your face”.
There’s also an epic pit of doom…
aaaand finally, i feel like i should apologise to the poor runepriest i picked on all night 😀
once again, this is still processing, and will be up to 720p shortly. sorry for the delay!