Well well well… we’ve had some exciting/disappointing for some developments from mythic today, in the form of changes to the way dok/wp heals will work in future.
before i get into that though, i had a comment regarding my last post, i’m sorry the guy doesn’t have a blog, however he does have a twitter, follow him @AndyBursh
now then, into the nitty gritty. perhapse to break precedent, Steven Engle gave some figures over the core tester IRC channel which i’ve been allowed to share with you all. it’s nothing amazing or fantastical or anything like that. just a “before and after” sort of thing:
[16:37:08] so for example if you once healed for 1280, it will be closer to 720ish
with that in mind, let’s review a few things. firstly, the way Khaines Embrace used to work:
- 1 second cast time, 1.5 second cooldown = 2.5 seconds between casts (in-theory).
- 60 SE per cast = 24 SE per second cost
- 1280 non-crit heal
and how it’s going to work:
- 1 second cast time, 0 cooldown, 1.4 second GCD = 1.4 seconds between casts
- 60 SE per cast = 43 SE per second cost
- 720 non-crit heal
so let’s do the usual math bust here. over a period of 10 seconds, in the old ways you could likely have gotten off 4 casts (if there are no interrupts or setbacks). over the course of that 10 seconds, assuming full sovereign + mythic chalice, you could regen up to 220 SE. this would almost negate the cost of the heals, as they would cost 240. you could suppliment this with 1 use of Essence Lash to regen another 45 SE, however it’s un-needed and you’ll get the full 4 over 10 seconds anyway, for a total of 5120 non-crits worth of health in ten seconds
now… under the new system, you could theoretically cast 7 heals. theoretically.
now, why is that only a theory? well. first of all, that would cost a whopping 420 SE. you can regen a maximum of 265 if you get an essence lash in there. but even then that takes away one of your heals, as it costs a GCD to use. so now we’re down to 6 heals. those heals are 54% less effective than they used to be too (720 = 56% of 1280). of those 6 heals you only have enough RF to cast 4, and then another on the 11th second. giving you just 2880 worth of non-crit heals over the same 10 seconds.
this actually gets progressively worse. as the fight goes on, you’ll need to use more abilities to regen your soul essence (yes, even in full sovereign). each of those abilities takes away 1 gcd that you could have used to cast a group heal.
this has the knock-on effect of causing fewer heals to be cast instead of more, over an extended time period. and for a lower delve value. i actually think this was a clever move, it’s bringing dok/wp heals to where they should be: supportive aoe, leaving “burst” healing to clothie careers.
edit: some 8 hours later or something… after some ZZ’s.
it was pointed out to me on the WHA forum that “ZOMG UR MATHS SUCKS!!”, because they correctly pointed out that at the start of a fight, dok/wp have 250 resources at their disposal anyway. so with that in mind, currently you will run out of SE…. never, you can keep pumping out the heals every 2.5 seconds for ever and ever and ever.
with the new changes, you’ll run out after 10 seconds, giving you the full 7 heals if you really want to spam them (for a total of 5040 heals) within that 10 seconds. but again as in the above example, you’re out of SE and you have very few ways to reliably regenerate it. really, after the initial hit of a fight, dok/wp are likely to find that their healing suffers a lot purely because they’re used to just spamming a button and everything being ok.
good players will work around it, but the majority of terribads out there, who are fotm rerollers who played the career so their guild wb could get an ez win? well… they’re gonna get a pretty hard kick in.