more free to play stuff…

So, following on from the last time I made a post about the game going free to play, and what it would require. And then reading feedback I received on those suggestions, I’ve come to two conclusions…
Firstly – it would be an almost monumental task to overhaul the sections of the game required to make it work.
Secondly – I doubt the game will ever go free to play. Or even a hybrid system.
Now, a lot of this is just copy/pasted from my previous endeavor, however there are some parts that have been altered to accommodate hybrid mechanics of a cash shop/subscription hybrid.
I’ll focus on restrictions first, and then additional content/content changes later.

rvr specific restrictions

  • keep the existing restriction of only being able to reach renown rank 80 without purchasing the rvr packs.
  • allow all players to access all four tiers, and all the rvr lakes within them.
  • restrict the use of skaven monster play, to players who’ve purchased the rvr packs.
  • pve specific restrictions
  • do not restrict public quests, allow players to experience all non-instanced content within the free to play subscription.
  • Low level city instances (Altdorf Sewers/Sacellum Dungeons) are unrestricted, and do not need to be purchased from the cash store.
  • The Hunters Vale instance is unrestricted, and now open to any rank, see “PVE changes” for details on how this works.  The dungeon does not need to be purchased from the cash store.
  • Players may purchase account wide instance unlocks from the cash store, or have permanent access if they are a subscriber. They cost £5 per pack, and come in the following packs:

1. Big trouble in our little city – Bloodwraught Enclave/Bilerot Burrow, Warpblade tunnels/Sigmars Crypts.
2. The tears of Isha – Lost Vale
3. Their city will burn – Temple of Sigmar, Bright Wizard College, The Monolith, The Sacellum
4. Kill the King – The Eternal Citadel, Altdorf Palace
5. The Eternal Sands – The land of the dead. This costs £10 to unlock, but you may now enter at any time. Subscribers have full access also. Access includes all four tombs, and the tomb of the vulture lord instance.
6. Bloodied steps – Bastion stairs instance has been reworked and now costs £10 to unlock, subscribers have full access.

These instances have been re-tooled and tuned, and appropriate for the gear they drop. Please see the “PVE changes” section for more information.

Player specific restrictions

  • players are limited to 4 character slots per server if the account is made AFTER war goes free to play. any players who were previous subscribers may keep all the characters they have made, but upon deleting a character, that slot becomes closed. if they delete all their characters for example, they will then be limited to 4.
  • players can purchase unlimited character slots, at the cost of £2.50 per slot.
  • players are restricted to a single inventory, currency, and crafting bag upon creating a new character. any old characters who already have full bag sets will retain those bags.
  • players may pay £1 for an additional inventory bag, up to a total of 5.
  • players may pay £1 for an additional crafting bag, up to a total of 5.
  • additional inventory/crafting bag purchases are on a per-character basis, they are not account wide.
  • new characters will be restricted to 5 bank rows, any existing characters may keep all the rows they have currently unlocked.
  • players may pay £0.50 for an additional bank row, up to a total of 80.
  • additional bank rows are on a per-character basis, they are not account wide.
  • all players (old and new) will now have to pay £2.50 to unlock the alternate appearance function on their character. this is on a per-character basis, it is not account wide.

new features/changes

  • unless stated otherwise, the following are on a per-character basis, and are not account wide.
  • along with the restrictions above, there are new features available for players to take advantage of!
  • players will now be able to visit a special armour painter. these armour painters can be found at any chapter camp, and in the inevitable city and altdorf.
  • the armour painters will charge you £1 to change the colour of your armour, and gives you access to the FULL range of citadel paint colours. you may still use gold to dye your armour at the regular merchants, but they retain their limited colour pallettes.
  • players will be able to purchase new mounts, for the small sum of £1.50 per mount! these mounts are permanent additions to your character and do not decay over time. they have no level restriction, however their speed is restricted to +25% in tier 1, +40% in tier 2, +50% in tier 3, and +60% in tier 4.
  • empire characters will now be able to purchase pegasus, unicorns and griffons.
  • high elf characters will now be able to purchase pegasus, unicorns and drakelings (young dragons).
  • dwarf players will now be able to purchase shield bearers, and beer powered tanks.
  • chaos players will now be able to purchase juggernaughts of khorne (chosen/marauder), screamers of tzeench (magus), and beasts of slaanesh (zealot).
  • dark elf players will now be able to purchase dark pegasus, manticores, and drakelings (young dragons).
  • greenskin players will now be able to purchase ridden squigs (squig herder/shaman), snotling bearers (goblins can be carried by snotlings… copying dwarven shield bearers), and wyrmlings (young wyverns for black orcs/choppas).

PVE changes

  • All pve instances have had the following buff applied – “Under Pressure: Your experience gain has been reduced to 25%”.
  • A token system has been added to all PVE instances. The tokens are specific to those instances, but CAN be traded to any player who has purchased the instance unlock from the cash store, or is a subscriber.
  • Some of the armour sets obtained from PVE instances have had their rank requirements adjusted.
  • Bloodlord – see new Bastion Stairs for details.
  • Sentinel – rank 28
  • Dark Promise – rank 32
  • Tyrant – rank 37
  • Glyph + Cloak set from tomb of the vulture lord – rank 39

Instance specific changes

  • Warpblade tunnels/Sigmars Crypts:
  • The requirement to enter the instances is now rank 25.
  • The encounter still requires lesser wards.
  • Basic mobs are now rank 25-28 champions.
  • Hero mobs are now rank 26-29 heroes.
  • Mobs will drop loot in the same way they currently do.
  • Upon completing the Warpblade Tunnels, you will gain a rusted sigmarite coin.
  • Upon completing the left and right wings of Sigmars Crypts, you will gain a tarnished sigmarite coin.
  • Upon completing the middle wing of Sigmars Crypts, you will gain a preserved sigmarite coin.
  • You may now purchase sentinel boots and gloves for 3 rusted sigmarite coins each.
  • You may now purchase sentinel belt and shoulders for 3 tarnished sigmarite coins each.
  • You may now purchase sentinel helmet and chest for 3 preserved sigmarite coins each.
  • The lockout timer has been reduced to 6 hours.

Bloodwraught Enclave/Bilerot Burrow:

  • The requirement to enter the instances is now rank 25.
  • The encounter still requires lesser wards.
  • Basic mobs are now rank 25-28 champions.
  • Hero mobs are now rank 26-29 heroes.
  • Mobs will drop loot in the same way they currently do.
  • Upon completing the Bloodwraught Enclave, you will gain a bloodied head.
  • Upon completing the left and right wings of Bilerot Burrow, you will gain a rotting skull.
  • Upon completing the middle wing of Bilerot Burrow, you will gain a pestulent bauble.
  • You may now purchase sentinel boots and gloves for 3 rusted bloodied heads each.
  • You may now purchase sentinel belt and shoulders for 3 tarnished rotting skulls each.
  • You may now purchase sentinel helmet and chest for 3 preserved pestulent baubles each.
  • The lockout timer has been reduced to 6 hours.

Lost Vale:

  • The requirement to enter the instances is now rank 28.
  • The encounter still requires greater wards.
  • Basic mobs are now rank 28-31 champions.
  • Hero mobs are now rank 29-32 heroes.
  • Mobs will drop loot in the same way they currently do.
  • Upon completing the left wing, you will gain an unhatched spiders egg.
  • Upon completing the right wing, you will gain a seed of the worldbearer.
  • Upon completing the middle wing , you will gain a vial of ishas tears.
  • You may now purchase sentinel boots and gloves for 3 unhatched spiders eggs each.
  • You may now purchase sentinel belt and shoulders for 3 seeds of the worldbearer each.
  • You may now purchase sentinel helmet and chest for 3 vials of ishas tears each.
  • The lockout timer has been reduced to 18 hours.

Tomb of the Vulture Lord:

  • The requirement to enter the instances is now rank 32.
  • The encounter still requires greater wards.
  • Basic mobs are now rank 32-35 champions.
  • Hero mobs are now rank 33-39 heroes.
  • The enrage timers have been adjusted from 8 to 10 minutes, and the HP adjusted for some heroes and mobs to reflect the lower rank of players entering the instance.
  • Mobs will drop loot in the same way they currently do.
  • Gold bags obtained for killing the Vulture Lord now contain two golden funerary masks.
  • Tyrant gloves and belt may now be purchased for 3 golden funerary masks each, but have had the 200 scarab cost removed.
  • Tyrant boots and shoulders may now be purchased for 3 golden funerary masks each.
  • Tyrant helmet and chest may now be purchased for 3 golden funerary masks each.
  • Each glyph and the cloak may be purchased for 2 funerary masks each.
  • The lockout timer has been reduced to 18 hours.

Temple of Sigmar/Bright wizard college:

  • The requirement to enter the instances is rank 40.
  • The encounter still requires superior wards.
  • The encounter is now a 12 man instance, and the mobs have had their stats adjusted to reflect this.
  • The encounters no longer drop warlord gear, but instead a new vanity set has been introduced.
  • Defeating the temple of sigmar awards you with a sigmarite scalp.
  • Defeating the bright wizard college awards you with a burning scalp.
  • Boots, gloves, and belt may be purchased for 3 sigmarite scalps each.
  • Helmet, shoulders, and chest may be purchased for 3 burning scalps each.
  • The sigmarite cloak may be purchased for 3 sigmarite scalps.
  • The burning cloak may be purchased for 3 burning scalps.
  • The instance has an 18 hour lockout.

The Sacellum/Monolith:

  • The requirement to enter the instances is rank 40.
  • The encounter still requires superior wards.
  • The encounter is now a 12 man instance, and the mobs have had their stats adjusted to reflect this.
  • The encounters no longer drop warlord gear, but instead a new vanity set has been introduced.
  • Defeating the Monolith awards you with a shifting mirror.
  • Defeating the Sacellum awards you with a heart of a champion.
  • Boots, gloves, and belt may be purchased for 3 shifting mirrors each.
  • Helmet, shoulders, and chest may be purchased for 3 champion hearts each.
  • The mirage cloak may be purchased for 3 shifting mirrors.
  • The champion cloak may be purchased for 3 champion hearts.
  • The instance has an 18 hour lockout.

The Eternal Citadel:

  • The requirement to enter the instance is rank 40.
  • The encounter still requires Excelsior wards.
  • The encounter is now a 12 man instance and the mobs have had their stats adjusted to reflect this.
  • To gain access to the instance, speak to Karl Franz in the Altdorf Palace who will port you to the start of the encounter.
  • The encounter will no longer drop sovereign gear upon it’s completion, but instead a new vanity set has been introduced.
  • The sub-bosses will still drop loot based on the old loot table.
  • Upon completing the instance, you will be awarded one Head of the Defiler.
  • You may purchase any part of the vanity set for 3 defiler heads each.
  • The vanity set consists of a helmet, shoulders, chest, gloves, boots, belt, cloak, mainhand, and offhand weapons.
  • The instance has a 24 hour lockout.

The Altdorf Palace:

  • The requirement to enter the instance is rank 40.
  • The encounter still requires Excelsior wards.
  • The encounter is now a 12 man instance and the mobs have had their stats adjusted to reflect this.
  • To gain access to the instance, speak to Tchar’zanek in the Eternal Citadel who will port you to the start of the encounter.
  • The encounter will no longer drop sovereign gear upon it’s completion, but instead a new vanity set has been introduced.
  • The sub-bosses will still drop loot based on the old loot table.
  • Upon completing the instance, you will be awarded one Head of the King.
  • You may purchase any part of the vanity set for 3 Heads of the King each.
  • The vanity set consists of a helmet, shoulders, chest, gloves, boots, belt, cloak, mainhand, and offhand weapons.
  • The instance has a 24 hour lockout.

The hunters vale:

  • The encounter will now scale based on the rank of the highest participant.
  • If the highest rank player is between ranks 1 – 15, the instance will be considdered tier 1.
  • If the highest rank player is between ranks 16 – 25, the instance will be considdered tier 2.
  • If the highest rank player is between ranks 26 – 39, the instance will be considdered tier 3.
  • If the highest rank player is rank 40, the instance will be considdered tier 4.

Bastion Stairs:

  • Bastion stairs is now a pvpve encounter.
  • The instance is now a 6v6 encounter and must be queued for.
  • The encounter can only be queued for by a group.
  • The objective of bastion stairs is for the Order side to prevent the bloodthirster reaching full strength, and for destruction to aid it in reaching full strength.
  • The bloothirster has 5% health at the start of the instance.
  • There are four stairs.
  • Both realms start at the bottom stair, when one realm is defeated they move to the next stair. Each stair will either grant the bloodthirster +20% health on a destruction win, or 0% health on an order win.
  • after finishing the fourth stair, both realms will enter the arena with the bloodthirster. By defeating the enemy realm here, destruction may heal the bloodthirster to full health and therefor win the encounter, or order may deal damage to the bloodthirster and therefor win the match.
  • There is a terror aura in effect.
  • The terror aura has been modified to cause ressurections to take 10 seconds instead of 3 to cast for this encounter.
  • Bloodlord gear now has a unique appearance, and is a full set comprising of helmet, shoulders, chest, cloak, belt, gloves, boots, mainhand, and offhand weapons.
  • Bloodlord gear has no stats.
  • Your group will be awarded a mark of khorne for each stage of the encounter that they won.
  • Each piece of bloodlord gear now costs 50 khornate marks.
  • There is no lockout on queueing for this instance.
  • The Bastion Stairs instance now has a leaderboard attached, which can be viewed on the Warhammer.com website. It will show you the players who have done:

1. The most damage.
2. The most healing.
3. The most deathblows.
4. The most damage mitigated. (see who’s the best tank!)
5. the most deaths.
6. The most renown earned.

  • Characters who are number 1 on any of those lists will have a golden halo surrounding them in game.
  • Characters who are number 2 on any of those lists will have a silver halo surrounding them in game.

Well that’s about enough of my brain farting for one day… see you later.

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One Response to “more free to play stuff…”

  1. If they did all this it would really help the game a lot. The PvE may have been nothing special but having PvE groups to run with guildies had a lot of staying power. I noticed a lot of guilds have dissolved since the 1.4.0 changes and the lack of any reason to do PvE may have something to do with that.

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