Archive for the Other stuff. Category

finished fan art!

Posted in Other stuff. on March 7, 2011 by bruglir

i got round to finishing my Darth Revan fan art, he’s a character from Star Wars: Knights of the Old Republic (not the mmo). if you haven’t played it, you’re missing out!

The model was created using Zbrush (high poly sculpt), 3d Studio Max (low poly model + final render using the 3ps shader), and photoshop for the texture work.

construction shots:

high poly mesh

low poly + wireframes, untextured


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a bit of fan art!

Posted in Other stuff. on February 16, 2011 by bruglir

as you may have seen from previous blog posts, i’m a character artist. and while i haveĀ  a pretty hefty project going on with Crystal Core at the moment. i also do little bits here and there “for fun”.

i’m a massive fan of KOTOR and the characters within. so i decided to make my own Darth Revan. he’s still only half finished. at this point i’m finishing up material definition (you’ll notice the leather on the cloak is too shiny for example). but he’s been a lot of fun to work on so far.

once i’m done i’ll post full posed renders and suchlike for anyone who’s interested.

And now for something completely different…

Posted in Other stuff. on December 11, 2010 by bruglir

in non-WAR related news, the indie dev team i work for just announced our first title, yippie!

head over to www.conquesthd.com and check it out!

So, what do you do in your spare time?

Posted in Other stuff. on August 9, 2010 by bruglir

I’m sure most people have jobs, and play WAR as a hobby, but then there’s a select handful of people who are un/lucky enough to play WAR almost full time, and considder such menial tasks as “work” as their “spare time” activity.

I’m one of those lucky few! well actually, it’s swings and roundabouts, as i’m an aspiring character artist, i’ve done freelance work in the past, but it’s not what you’d call a steady/guaranteed income. over the last few weeks i’ve been involved in a Polycount Community project, in an effort to build a strong portfolio. Polycount is a community built up of game developers specialising in art, and as such it’s a pretty good place to visit if you’re trying to get into the industry, my handle there is “Almighty_gir”. it’s an old handle, and well known there.

So, over the last week or so this is what i’ve been working from, and the concept it came from.

Concept:

My finished bust based on the concept.